Trails fo cold steel 2 ancient glyph
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Only one member of the Red Riders survived the attack.Īt the beginning of Chapter 5 the ‘Strider’ of the party is contacted by Meerthan, urgently summoning them to the Drowning Morkoth. The Necrocants were lead by a handsome man with yellow eyes who wielded a skull caped mace and a shield adorned with a white skull. The party here from a reliable source (possibly Meerthan) that a group of adventurers known as the Red Riders were ambushed on the road to Cauldron by a group known as the Necrocants. Possible Foreshadowing for these villains could involve – Khyron is the clerical leader of the Necrocants and apprentice to Aluizid the Blackguard slayer of adventurers. Khyron Bonesworn (Apprentice) & Alurad Sorizan (Master) They may hear his crazied laugh when they find one of his dead victims in a Cauldron alleyway (a council member?) previous to this. The party will hear of Fish and may even see him earlier in the path to help foreshadow this villain.
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Otherwise they will face him during 'Thirteen Cages'. The party may attack the Last laugh headquarter before the latter chapters so 'Fish', and therefore one of the Thirteen, may be killed early.
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I realize the HC states that there is more than one leader but they are never written up anywhere so, as much to tie up loose ends as anything else, I will make 'Fish' (the Cagewright assassin) the ultimate leader and have Jil his second in command. To avoid confusion later I intend to only refer to Nulin as the ‘Jester’ unless the party are researching him specifically. Number Two - I am converting Nulin 'Fish' Wiejeron into the Guildmaster of the Last Laugh and the only Jester. Thifirane, Khyron & Zarn – LoO (Party at House Rhiavadi) Ike - Defeated during SotSP (Church of Wee Yas) Number One - Unless one escapes, it is very likely that by the end of the Party at House Rhiavadi all of the Cagewright Apprentices will be killed. Alurad Sozizan (Blackguard/cleric, Adventurer Hunter)Įach Cagewright Master wears a ring identifying him as a master - see the HC for details.ĭyr'ryd (Demodand Cagewright Mastermind, Adimarchus' Voice) Gau Kleeoch (Minotaur General/Body Guard of Dyr’ryd)Ħ. Embril Aloustinai (High cleric of Wee Yas)ĥ. Shebeleth Regiden (Spiritual Leader of Adimarchus)Ĥ. Nulin 'Fish' Wiejeron (Assassin & Last Laugh Jester/Guildmaster)ģ. Vhalantru (Beholder – Cauldron’s self appointed 'Mayor')Ģ. Lady Thifirane (Cauldron Noble - Apprentice to Vhalantru)Įach of the Apprentice Cagewrights wear a small silver cage necklace (see Lady Thifirane's necklace for a more detailed description).ġ. Jil (2nd in charge of the Last Laugh - apprentice of Nulin 'Fish' Wiejeron)Ħ.
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Ike Iverson (Wee Yas 2nd in command - apprentice of Embril)ĥ. Khyron Bonesworn (Leader of evil Adventurers - apprentice of Alurad SozizanĤ. Fetor Abradius (Loremaster - Apprentice of Shebeleth)ģ. Zarn Kyass (Blue Duke - apprentice of Gau Kleeoch)Ģ. The Cagewright Masters of the Apprentices are written up in bracket next to each.ġ. The Cagewrights are a Cult of Madness, determined to spread insanity and release Adimarchus - the Lord of Madness, onto the world. I'm changing the whole make up of the Thirteen to include only 6 Masters, 6 Apprentices and 1 leader. So of the 18 Cagewrights included in the official SCAP Hard Cover I have removed or replaced 11 of them with other interesting ‘bad guys’ so as to try and reduce the overall villains in the Path, leaving only the most important of these. I am removing all of the Cagewrights I feel that are forgettable and unimportant to the overall plot. If Adimarchus is the ultimate villain of the path then his evil will should drive the overall plot and this includes the Cagewrights. This also seems like a double up to me – too many villains overall.įinally the Cagewrights and Adimarchus should be connected. In the Path many of the most memorable villains are not Cagewrights such as Vhalantru (Beholder), Jil (LL assassin), Blue Duke (Ogre-Mage commander of the half-orcs), Ike Iverson (Wee Jas cleric) and Fetor (Lore master from SotSP). Presently the Cagewrights consist of 13 Cagewrights and 5 Apprentices. The two biggest problems I see with the Cagewrights are that they are not known individually to the party and that there are just too many of them to remember. When the party finally confront them during the Thirteen Cages and Strike on Shatterhorn adventures the battles end up of being just a collection of meaningless encounters, not the exciting conclusion to a long campaign as they really should be. In the official SCAP Hard Cover the Cagewrights are a collection of mostly faceless villains. This document suggests ways to better foreshadow, link and improve the main villains of the SCAP – Adimarchus and the Cagewrights.